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Game review

MMO update from my perspective

Haven’t updated here in a long time. I’ve kept with some basic EVE news but not gone game-side for about a year. So I heard all about the controversies on EVE’s new mini-mart for vanity items that would cost a pretty $60 USD, and the  internal developer discussions that could not have been leaked at a worse time, entitled “Greed is Good?” The lack of improvements on the User Interface, together with the controversy, have made me not too quick to re-sub my fast-flying alter-ego, Marceline Nantakarn.

GUILD WARS: The slain beast of burden as part of an in-depth series of quests in the starter city and its premises.

So, for better or for worse, here are a short summary of MMOs that I have dabbled in in the past two months:

  • City of Heroes: Never got past two days in trial mode; Frankly, the world looks ugly and suffers from poor and repetitive level design. The gameplay mechanics are unresponsive, which makes me feel like a mutant victimized citizen, not a superhero.
  • Warhammer Online: Black and white good vs. evil characters (which frankly bores me), but decent if rather conventional gameplay. Great lorebook system that gives incentive to exploration and quests. On the other hand, for something that has paid subscription, it sure has lots of repetitive dungeon design even from several hours of play. The “limitless trial” is also fairly limiting. I’d rather pay for EVE Online or Guild Wars.
  • Imperion: I’m just not a browser strategy MMORPG kind of person. Couldn’t tell if the game was well-balanced or not, but I just didn’t find it to be fun. Furthermore, the game doesn’t have nearly enough buildable structures and units for a online strategy MMO. Would rather play old-school Starcraft.
  • Guild Wars, Prophecies: Lots of pros for things that are important to me: Amazing skills variety and dual-classing, varied classes, good mission design, good storyline. However, outdated textures that don’t look great at 1080p, the map is annoying in that doesn’t show where I need to find certain non-quest-related NPCs, and the game itself is not so fun without groups at the same level. Starter area is rather drawn out without getting into the fun of choosing proper skills and strategies to take into missions and battles.
  • Forsaken World: No love for auto-routing to quest (I like exploring on my own), over-the-top costumes that are at points deliriously hilarious and absolutely irritating (why is my avatar flashing her thong with a Catholic cross on her back?), boring skills customization compared to Guild Wars, poor storytelling in some parts that lead to a break of immersion and motivation. Okay, despite the campy costumes, the world is gorgeous, and the level designs are suitably spaced (especially with all graphics settings on High), which makes it all the more annoying that there’s auto-routing instead of being given incentives to explore.
  • Global Agenda: The most fast paced and fun game of the bunch from my experience so far. Storytelling is tight, action and a balance of using twitch-based offence and defence is tighter. Not so much skills specialization as Guild Wars, but trees do exist. Appears to have some PvP options which I haven’t tried yet. Had a good experience with teams, and the game appears to encourage it through channels and VoIP support. Look forward to more posts on Global Agenda!

FORSAKEN WORLD: I'm sorry, you expect me to do battle in this? And they call Lady Gaga a scandal against the Catholic Church! P.S., my character's class is a vampire. The irony alone kills.


About Darklights

I identify as an illustrator, game designer, writer, and 3D artist by trade. I'm driven by a symbiosis of passion for dance, new media, philosophy of aesthetics, cinema, creative writing and visual arts. My username? A shout-out to the tides of history that invented the camera obscura.



  1. Pingback: First glimpse of Global Agenda: F2P sci-fi action MMO « Engine Tones - August 2, 2011

  2. Pingback: First glimpse of Global Agenda: F2P sci-fi action MMO | Vivid Foundry - September 14, 2011

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